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A rather ambitious title which sadly never made it as more current life commitments came about.
This was to be a cross between Narc, Splatterhouse and Final Fight, featuring some nice graphics similiar to those in Rubicon, and over 200 frames of animation. The bitmaps were quite large, so the 1541 had to be hacked quite well to load in the graphics at good speed. Music was composed for the game and worked very well with the game. The game was being produced around 1990/1991 time.
It took about a year to come up with a fully playable level of a game which was very ambitious to say the least. It was demoed to people, but no-one really picked up the project, and eventually it was realised that the game was just TOO ambitious to be created for the C64, especially for the tape market!
GTW first learnt about the game back in 2006, and things stalled a little with the fixing of the game to present to you due to real life commitments.
But in December 2010, GTW is finally proud to present you with all the remains to Undead. This includes a specially produced slideshow and tidied up and running version of the game by Conrad! The slideshow in particular is superb!
Thankfully you get to play the first level so you can get the chance to see how things were. Overall its quite like Splatterhouse more than the others! Although there are glitches and things are not quite complete, it is quite fun to play and pick up objects and there is a large amount of controls to know. Here is an overview from the author: INSTRUCTIONS
Use joystick in port 2
Fire - hit / fire gun / use item / throw, it will alter on three different hits. If zombie is close, player will grab it and hold.
Left / Right - move forward or backward. Hold fire to turn
Up - pick item from the wall (not useful in this demo)
Down - pick item / crouch (fire when crouch will activate the kick)
Space - use gun / put gun away
Tips: You can use zombie as club, let them come close and press fire to grab, if you hold fire and press left / right, Jon Plissken will wield zombie
You can take up to three bites, then Jon will fall down and lose a life. He will get up when you move the joystick
When playing the demo, some frames are not visible when moving left, unfortunately. Game will load up 16-colour bitmap screens while you walk, but there are only few of them. After the graphics run out, you will only see garbled mess.
Additionally there is a music demo which you can run and several story files. We have also included all the work disks with picture files and the original loader materials supplied from Miha, incase you want to have a sift through. Overall it is a huge shame that this game never quite made it, as it looked to have a lot of promise. Maybe if the game was done in a slightly different way, it could have been released by a big company back in the day and done well. Still, thankfully the game has survived and now you can check things out for yourself!
Also check out what the authors had to say in Creator Speaks, but also enjoy the game and pics! :-)
Here at last and case closed!...
Frank and Jazzcat
(Additional
source credits - Pekka, Miha, Conrad) |