Page last updated: 30/04/2011, 9:49 am
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Gwyll Jones speaks about work on Up Up and Away... "Talk
about a blast from the past!! 2) The program was ported (in a cold bedroom - no central heating back then, working up to 4.00am and then going to work at 8.00am) from the Atari version by myself. 3) Rob Hubbard (I think that was the name of the person we sub-contracted to) only coded the Music - he had no copyright to the music code either as he was paid up front. (In fact there was no original music in the game. At the time all music-bites' had to be restricted to less that 10 -15 secs duration to avoid copyright claims from the composers.) 4)
The game was originally released under the Pulsar label, we then ran
into trouble as this name (together with Quasar) was owned by a major
watch maufacturer of the time who threatened to sue us (even though
we had paid good money for a professional company search which had indicated
the name was available). Finally, we released under 'Starcade' which
was the final label we used. So, this game was officially (and continued
to be) released under the Starcade label up until '85. Quite
interesting though to trace the evolution of game writing from a single
coder in the early 80's to the teams of coders who specialise in music,
graphics and gaming logic that we have now. Gwyll Jones. |
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