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A
sad casulty from the mind of Paul Kubiszyn.
Super
Pac Twins
was hyped up in the pages of the later issues of Commodore
Format, even featuring as a Diary Of A Game.
The
classic Pacman concept was to be taken and updated with more sophisticated
mazes and a two player mode.
The
game was shaping up well, and Paul was getting there, when something
quite bad happened. Commodore Format was going downhill, and was
being ran by Simon Forrester, who
put the demo on the powerpack without Paul's permission (Paul
had even written on the CD, "Not For Powerpack!" on
it!
Paul
was quite upset about this, and halted work on the game. Simon
Forrester even slightly insulted the game, and invited readers
of the magazine to send in their game ideas to improve on the
game. Of course, this was just before CF's demise, so I don't
know if anyone entered it.
Anyway,
the game was shelved and the preview is pretty much all of what
existed. However, recently, Richard Bayliss
gained rights to take over the project and completed it, releasing
it to the world for free, which we have now added to the download for posterity.
As
to what Paul would have done and had as the final game is all
but a dream now. A sad end to a promising little title, but some
compenstation with the fact that Richard Bayliss finished off
the game.
Interestingly though, the game concept was picked up by Paul again after about 6 months and turned into Twin Balls, which also didn't get a release. Here you can also read Paul's story about how SP was turned into the game and what happened.
Classic
concept, almost making a fresh start... case closed...
Frank
(Additional source credits - Charles Haley, Paul Kubiszyn)
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