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The
screenshots looked amazing, the game was gonna be a stunner. The
game was to be based on a Dragons Lair type
perspective, with movie style gameplay.... very advanced and ahead
of its time for 8-bits.
The
game had countless adverts plastered around the pages of magazines
such as CVG. All we ever saw were the speccy looking cartoon shots,
which still looked good. But no previews or reviews were ever
seen of the game.
Scooby-Doo
(Laser Disc) went unreleased as the programmers came to the conclusion
that what they were attempting was, at that time, just not possible
on the 8-bit machines.
Gargoyle
Games
were then given a short time limit to quickly program a Scooby-Doo
platformer to save the licence. It was obviously rushed just to
get something out there, and sadly it was very poor.
It
is rumoured that the super-duper Dragons Lair-esque game was apparently
scrapped before the C64 version was started (or at least before
it got anywhere substantial). "it was
judged unviable with the Speccy coders ran out of memory",
according to Jason Kelk.
Thanks
to the great spectrum GTW'esq site, "Games
that time forgot", I have been able to supply some
scans and shots for people to look at.
The
articles on the site actually supply some names, which hopefully
GTW can use to track down, and see if we can see what was actually
made of the game. Hopefully it still exists in some form.
Even
Scooby's nephew 'Scrappy' couldn't save him...
Frank
(Additional
source credits - Chris Mehnert, Jason Kelk, Spectrum "Games
That Time Forgot")
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