Page last updated: 30/04/2011, 5:03 pm
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Rob Whitaker and Carl Coffey speak about Soldier Of Light V1... Carl Coffey: "It was good reading Rob’s account of the game, difficulties and stuff that culminated in what was a good conversion given the amazingly short time frame for completion. The Soldier of Light demo I coded included the first and most of the second levels. The idea was to incorporate parallax landscape scrolling with a raster split half way down the screen as had been used to great effect by Jeff Minter and Tony Crowther (and did anyone else used to get the Llamasoft Christmas card’s that used to be sent each year?). Most of the coding for the SOL demo was done using Ocean’s Laser Genius machine code compiler. I was also more fortunate than Rob and the crew in that I had several mornings of playing the Taito arcade game prior to coding up at the Edge’s offices. The menu system had originally been given a dry run at the beginning of a modified S.E.U.K game also published by The Edge (or ACE) which was created in 1988 as was the sound system that was to be incorporated in the Soldier of Light demo. The art work and publicity had been set in motion prior to the completion of the demo then sadly difficulties with what had been a verbal contract (gulp!!!) came into play that Darren Melbourne (a very very good friend from another life) has described on this web site. The original disks and original publicity material is still around and hopefully I’ll be able to get the source code for everyone else to download once I’ve dusted the disks down and given them a quick boot on my now ancient c128 (if it still works) or the old faithful C64. I left the c64 world in 1988’ish to devote more time playing in a progressive rock band (hey, we all got our vices!!) and importantly to get a job that paid on time. I Wonder if Darren still remembers the programmers\games paradise that used to sit above shops in Welling during the early 1980’s ;o) Happy days." Carl Coffey (Jan 2006) Rob Whitaker: "Firstly, the finished game was released on the ACE label, which was SOFTEK's arcade conversion label. They are the same company, and also released games as THE EDGE. I will refer to them as Softek (as I believe that was the main company name). I only vaguely remember us being told that the game had been started but then abandoned--I don't remember any reason--and so we had a short time to do it. This sort of thing unfortunately happens in the games industry to this day. Rob Whitaker. |
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