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One
of Simon Pick's unknown games exists
in the form of Revolution, which can be found on Commodore
Format's Powerpack from issue 1.
This
game was actually meant for commercial release, and was showed
around to various companies, but with no real response. The only
company that showed interest was "Big
Apple", and they wanted to change the game too much.
After
Simon had to get a job, the game was abandoned as he joined Sales
Curve. It wasn't until Commodore Format contacted Simon and asked
him if he had any unreleased games for the covermount of the first
issue, that he sold them Revolution for £2000.
The
big thing is that the game isn't actually complete. There was
to be far more added to the game, so technically its only a preview
at heart, but released to Commodore Format as pretty much a full
game. You wouldn't have thought that it was a preview would you?
The
game features music by Martin Walker,
and features a ship based in a kind of shield. The screen rotates
around the ship by pressing left and right, and enemies and rocks
come hurtling towards your craft in the centre. You must rotate
and shoot each object before it crashses into you.
Along
the way you can collect powerups to help you progress to the next
stage.
The
game is very playable, and I thnk an original concept, based very
loosly on Gyruss in its style.
It's
a big shame that no-one took on this game, as Simon i'm sure would
have finished it off a treat. Although this is all that remains
of Revolution, it is still a great little game and a game which
Simon says is one of his best. Read more on the game in "Creator
Speaks", where Simon gives his own account on his masterful
little game.
Also check out the game instructions which were kindly put into a text file by James Monkman and can be found in the download.
A
great little revolution of a game... case closed.
Frank.
(Additional source credits - James Monkman)
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