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A
potentially stunning SEU was in development back in 1988, not
specifically for Elite Software,
but seeing as the game's two developers were working at Elite,
we can see where they wished the game had gone.
Richard
Underhill struck up a friendship
with Paul Walker, a talanted graphics
artist at Elite, and they began work on a shoot-em-up called Quanta.
According
to Richard, this game featured a real fast sprite multiplexer,
parallax star-fields, huge opponents on one level, but then the
second level would allow you to land onto a giant cruiser and
go into a Paradroid style arena to disable that cruiser.
This
could have possibly been one of top SEU titles on the C64, along
with the likes of Armalyte and Delta.
Sadly,
Elite were not interested and only wanted convertable games which
could go on all the 8-bits. Even though this game was shaping
up into something special, that was Elite's view and that was
it.
Richard
and Paul couldn't do it part time, so the game died and that was
that.
Sadly
Richard does not have the game no longer, but Paul Walker could
possibly still have some old work. Otherwise the title could be
lost forever.
Possibly
a massive loss for Elite...
Frank
(Additional source credits
- Richard Underhill) |