Page last updated: 30/04/2011, 9:55 am

'QUANTA'
1988 Elite Systems

Review / Creator Speaks / Back

   
 
 

Richard Underhill speaks about work on Quanta...

"I was at Elite at the time and struck a friendship with an Artist called Paul Walker.

I’d started on the, let’s see how far we can take the C64 ramblings again. A real fast sprite multiplexer, parallax star-fields, huge opponents in a side scrolling shoot-em-up (which were basically animating backgrounds over a star-field), but it looked incredible for the time. We had a second stage, where you would land on giant cruisers and then go into a Paradroid style arena to disable that ship, with a lovely full screen eight-way scroll.

I would have loved Elite to pick it up, but no, they wanted Overlander instead. They weren’t interested in single format games.- a crying shame. We could have continued I suppose, but it would have been a lot of part-time work and Arc was already on the horizon!

imho it would have been better than Armalyte and Delta - you had full screen enemies similar to Nemesis et al and could land on enemy fortresses into a gauntlet / paradroid (my favourite game of the C64 era)style arena and then......

I'd love to send you a demo - but I'm sure there's no trace of it now..."

Richard Underhill.

 
 

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