Page last updated: 30/04/2011, 4:31 pm
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Colin Porch speaks to GTW about work on Parasol Stars... "My wife decided she had had enough of life with me and took off with somebody else, but ruined all my disks with source code on before she left. I had one copy in my brief-case which was about three months old, but Ocean were not able to give me extra time to catch up. That was quite advanced. It
really is a great shame that you did not locate me 6 months ago. About
that time, after trying unsuccessfully to see if anybody would like
to take my old Commodore equipment off my hands, (C64s, D128, monitors,
disk-drive - even tape decks!) I eventually dumped it all at my local
Tidy-Tip. I'm afraid that all C64 source code went with it, although
it did feel that I was discarding a huge part of my life. I cannot be
sure that the "Parasol Stars" development was amongst them,
but it was likely. After a brief search, I have managed to locate files
from the "Caveman Games" (or some such title) that I worked
on whilst at Special FX, and also Atari ST Files for the Head over Heels
conversion. I believe that my ideas for a version two are there also,
but couldn't be sure unless I dragged the ST out of our crowded loft
space - assuming that it still works ! Sadly, no Parasol Stars ! From the recent interview with Colin.... "My wife and I had not been getting on very well, (usually rowing about her drinking habits,) and she decided to go back to her first husband of twenty years earlier. Before leaving, she broke or corrupted all the disks she could find, including all the Parasol Stars developments and back-ups. She expressed extreme remorse afterwards, (she was two different people depending on whether she had been drinking,) but the damage was done. I only had a disk previously shown to Ocean, about three months old, which had remained in my briefcase since showing it to them. They, unfortunately, could not spare the time for me to repeat the work. I really felt that I had let them down, but there was nothing else I could do. I am grateful that they were so understanding, but I didn't get any more work from them. The amount of movement required on the screen WAS daunting, considering the C64's limitation of 8 sprites at a time horizontally. At times I was using characters rather than sprites, to increase the number of moving objects available. (I used the same approach in Operation Wolf.) These take more processing time to animate etc.. a very fine balancing act. Although I intended attempting to make it "two-player", all the work done up to the finishing point was for a single player only. I'm not sure that 2 player was possible, given the C64's limitations, but I would sure have given it my best shot! I was doing the graphics myself, in a primitive way. No doubt the Ocean artists could have "tweaked" them somewhat once all the routines were working. Ocean were happy with my efforts in the first stages, certainly. I was, after all, copying from the original arcade version - always easier that designing graphics from scratch. About six months or so ago, having attempted to find anybody to take them off my hands, I disposed of all my Commodore gear. This included 2 C64s, a D128, several disc-drives, two monitors and a printer. I certainly disposed of a lot of disks at the same time, and it is likely that the Parasol Stars development was amongst them. However, I have since found quite a lot of development disks, - including Operation Wolf, Gryzor and Head over Heels so there is still a chance that it might turn up." Colin Porch . |
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