Page last updated: 30/04/2011, 4:30 pm

'ORBITAL RUN' (working title)
1991 Unknown

Review / Creator Speaks / Back

   
 

Credits
Code -
Unknown
Music -
Unknown
Graphics -
Shaun Pearson

   
 
 
 


Nothing yet.

 
 
 
 
 

Orbital Run was a particularly ambitious project which was planned and started back in 1991.

Shaun Pearson and some other guys believed that there was no decent C64 car game out there, and so they decided to create their own.

The idea was to be set across the universe, racing against other cars while using all the best playability elements of Outrun and adapting them for a C64. Ambitiously the game was to feature no multiload, and all the cars were to be made of sprites and not chars. Basically all the effects were to be geared around what the C64 was actually capable of.

The game progressed quite well, and all the road effect was coded... featuring straighs and 2 types of curve (One of which you could turn at full speed, where as another you had to slow down to turn it). The road effect featured 2 shades of grey with a stripe effect, in similiar fashion to Outrun. 2 cars were fully drawn, including a Porsche 928 (Chase HQ style) and a white Lamborghini Countach (player controlled). The backdrop was going to be a starfield which could scroll left and right, complete with a parallaxed effect. The road system based in space, would have mean't that the player would be able to fall off the track (Similiar to Mario Kart).

Sadly it seems the game went by the wayside, and interest was lost. It only got as far as described above. Hopefully someone will still have code from this game which we can put into the GTW archives oneday. No doubt Shaun will probably have some graphics he did for it... we shall see!

More research needed, but a very promising title by the sounds of things.

Hopefully more to be found for this one...

Frank.
(Additional source credits - Shaun Pearson)

 
 

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