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Orbital
Run was a particularly ambitious project which was planned and
started back in 1991.
Shaun
Pearson
and some other guys believed that there was no decent C64 car
game out there, and so they decided to create their own.
The
idea was to be set across the universe, racing against other cars
while using all the best playability elements of Outrun and adapting
them for a C64. Ambitiously the game was to feature no multiload,
and all the cars were to be made of sprites and not chars. Basically
all the effects were to be geared around what the C64 was actually
capable of.
The
game progressed quite well, and all the road effect was coded...
featuring straighs and 2 types of curve (One of which you could
turn at full speed, where as another you had to slow down to turn
it). The road effect featured 2 shades of grey with a stripe effect,
in similiar fashion to Outrun. 2 cars were fully drawn, including
a Porsche 928 (Chase HQ style) and a white Lamborghini Countach
(player controlled). The backdrop was going to be a starfield
which could scroll left and right, complete with a parallaxed
effect. The road system based in space, would have mean't that
the player would be able to fall off the track (Similiar to Mario
Kart).
Sadly
it seems the game went by the wayside, and interest was lost.
It only got as far as described above. Hopefully someone will
still have code from this game which we can put into the GTW archives
oneday. No doubt Shaun will probably have some graphics he did
for it... we shall see!
More
research needed, but a very promising title by the sounds of things.
Hopefully
more to be found for this one...
Frank.
(Additional
source credits - Shaun Pearson)
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