Page last updated: 30/04/2011, 4:18 pm
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István Bodnari talks about work on Last Ninja V1... 1) Do you have any other names for the developers? "Most of the members of our studio came from asecondary school specialised in maths, some of us went on and studied maths at university (not myself)." 2) The maths teacher suggested you had a tool called the "Integrator", which the levels were created with. Can you tell us anything about this level creator? "Not much. We had two systems side by side. One, if I recall correctly, a SAGE system, which generated code under C+ (or C++?), and as that did not generate 3) Is there any chance that the "Integrator" (or anything of the old version) survived today? "I doubt this." 4) There was a rumour that the UK company that released the game, never paid Andromedia for their hard work. This sounds a bit of a harsh claim, is any of it true? "I don't think we were part of the Andromeda unit, but that is again too long ago to remember." 5) Did Andromedia develop/design Last Ninja from scratch themselves, and System 3 purchase the game from you when you hit troubles with the game? "No idea." 6) Rumour has it that the original game was programmed in Forth - is this true? "See above." 7) Is the final released game (http://www.lemon64.com/games/details.php?ID=1488 ) much different from the game you worked on? "These screens are the same as the ones we worked with - which is only to be expedted, as they were supplied by the UK company." István Bodnari. |
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