Page last updated: 30/04/2011, 4:18 pm

'LAST NINJA V1'
1986 System 3

Review / Creator Speaks / Back

   
 
 

István Bodnari talks about work on Last Ninja V1...

"Indeed, we did work on the game, but then the team had all sorts of difficulties, as a result we stopped writing computer games. I did ask a friend who was also involved, but he could not give too much specifics to my memories. "

1) Do you have any other names for the developers?

"Most of the members of our studio came from asecondary school specialised in maths, some of us went on and studied maths at university (not myself)."

2) The maths teacher suggested you had a tool called the "Integrator", which the levels were created with. Can you tell us anything about this level creator?

"Not much. We had two systems side by side. One, if I recall correctly, a SAGE system, which generated code under C+ (or C++?), and as that did not generate
efficient code for some purposes, we wrote the Forth system of our own, which could generate code from subroutines written in Forth."

3) Is there any chance that the "Integrator" (or anything of the old version) survived today?

"I doubt this."

4) There was a rumour that the UK company that released the game, never paid Andromedia for their hard work. This sounds a bit of a harsh claim, is any of it true?

"I don't think we were part of the Andromeda unit, but that is again too long ago to remember."

5) Did Andromedia develop/design Last Ninja from scratch themselves, and System 3 purchase the game from you when you hit troubles with the game?

"No idea."

6) Rumour has it that the original game was programmed in Forth - is this true?

"See above."

7) Is the final released game (http://www.lemon64.com/games/details.php?ID=1488 ) much different from the game you worked on?

"These screens are the same as the ones we worked with - which is only to be expedted, as they were supplied by the UK company."

István Bodnari.
 
 

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