Page last updated: 30/04/2011, 9:54 am
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SIR speaks about work on Judge Death... "As for Judge Death, well the game was developed in Hungary, but I remember the producers in London weren't very pleased with the game. The original design for the game - done by a guy called Kevin Williams - was pretty good, but they hadn't done a good job in coding it. They'd decided to develop it using bitmapped graphics drawn on a Koala pad (like I used for my loading screens). The problem with this was that the c64 just didn't have the power to move those graphics around smoothly, hence the really jerky scrolling and sluggish controls. The
publisher wasn't very happy with the game or the graphics, and I was
drafted in to help to try to get the game up to an acceptable standard.
To start with the graphics weren't very good, and too clean - there was no detail. So I added all the grafitti and background objects you see in the game. I didn't have much time so i couldn't do alot. I did do some very nice C64 Dark Judges sprites, but unfortunately they didn't end up in the game. The publisher were keen on an ST version, and I did some sample graphics to show how the ST version could progress, but again nothing happened." SIR. |
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