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After seeing the awesome Xenon 2 on the Amiga/ST, Mike Dailly wondered to himself whether he could get a similiar parallax effect, with instead of a looped pattern as a parallax layer....
have a separate bitmap as the parallaxed layer.
After around 2 days worth of work, this very demo was born and took shape and form into the beginnings of a rather nice looking game.
Sadly it was never to be, and it never progressed past this tech stage. There were no plans as such, and I guess this would have taken off in its own direction as ideas flowed. Mike was drafted onto other projects, and this demo was never come back to.
It has remained on disk for years until now. Mike has kindly dug out the demo for GTW, but also SNASM and the source code for the effect for people to disect and use themselves.
So from a case open, to a case closed... But rather nice eye candy to look at just like with Starline.
Case closed...
Frank.
(Additional
source credits - Mike Dailly) |