Page last updated: 30/04/2011, 10:05 am
|
Mike Dailly speaks about work on his Xenon 2-like preview... "I did this around mid 1989 just after seeing Xenon 2, I had a eureka moment where I figured out how to get a full background scrolling map and not just a repeating graphic, which is the way most C64 games work. It didn't take very long, a day or 2 I guess, no more than a week... but I cant remember for sure. I always wanted to take this forward and do a game with it, but was never able to. I've altered the source ever so slightly so that it builds with my own assembler; the old PDS system A splash of colour would have been nice, but that would have probably used up all the raster time since The background was a single screen that "wrapped", but it could easily have been a full map in its own right. The foreground was a proper map even though I can't remember how it was built - it was a long time ago. Anyhow, it was a great technique, and one that no one else ever used (as far as I know). I've built a runable demo this time, and included the source so you can play with it on the PC with emulators - a much nicer way to develop. If anyone does anything with it, send it to me! The SNasm assembler is free to use and spread - enjoy. (if you find any bugs in SNasm, feel free to let me know - who knows, I might even fix them). I hope you enjoy it." Mike Dailly. |
||