Page last updated: 30/04/2011, 9:56 am
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Developer speaks about work on Elysium... "All I have from that period is one original copy of each of my games, and that photo on Ultimate Wurlde of me developing a game post-BB 64 (which never did get completed, although if you look carefully at the screen, you’ll see it’s very Ultimate-ish – it was loosely based on Ultimate’s Knightlore and Alien8). I would have completed it, but Ultimate went pear-shaped and I moved on to other things. The game only reached initial coding stage. It was called Elysium. I didn’t tell Ultimate I was doing it even though it was prime Ultimate genre stuff. If Tim had ever said to me the C64 couldn’t handle that, I would have told him it was utter b*. Anything the speccy could do, the C64 could do without problems. Imhotep proved that. Unfortunately, Tim was encouraging me to be a speccy programmer even as late as 1985. There was no way I was going to go there as the spectrum was getting long in the tooth by 85 and I had moved on to the Atari ST and Amiga. I’m very surprised he didn’t ask me to work as a C64 porting programmer seeing as it was pretty evident I was pretty much a premier league C64 programmer by that time. Elysium had all the ‘shifting screen’ scrolling you mention and it didn’t even tickle the CPU." |
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