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To milk the success of the then popular super hero, who saved the planet from pollution with his friends (All of which had special powers based on the 5 main elements of the planet), Mindscape cashed in by gaining the rights to a home computer conversion.
The adverts were pasted in all the magazines, which advertised that the game was due for the 8-bits. The game appeared on the Amiga, as a average platform game (Which was to me quite enjoyable :) ). It simply involved you controlling each character from the game on a level relating to their special element power (Fire, Earth, Water, Wind, Heart etc), and having to rid of all the pollution. It was very Mario-esq in certain ways.
The game also surfaced on the Spectrum and Amstrad, with a review actually taking place for the game. Dave Perry and Nick Brunty did the CPC version so its possible that Probe were in charge of development on the 8-bits. They also programmed the Spectrum version.
As for the C64 version, well, nothing was ever heard apart from the odd news snippet, and a long stay on Commodore Format's Early Warning scanner.
Just how far the game ever reached is any one's guess.... And the people behind the game are purely speculation. There were rumours that either Tony Crowther or Jason Kingsley were behind the C64 conversion. Jason Kingsley has been credited to the Amiga version along with Tony Crowther, but both have in recent times confirmed that they never worked on a C64 version. So maybe it was just Probe, or another external developer? ... Could be a long road ahead trying to find out who exactly was behind this conversion!
Can
Captain Planet save the day for the C64?...
Frank.
(Additional
source credits - Patrick Furlong, Tony Crowther, Jason Kingsley) |