Page last updated: 30/04/2011, 12:37 am
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Bjorn Fogelberg speaks about work on Acid House... "Well we started programming on this somewhere around 88-89 I think. We wanted to work with computer games but there wasn't much of that in Sweden at the time. Being young and unexperienced we though we could make a game that would interest a game company, and perhaps get work as freelancers. Unfortunately we worked on if for too long and looking back on it now, the game lacked the first basic rule of what makes a good game: An original and fun idea. We finished the two parts and tried to get some interest from a bunch of UK game companies, which we didn't. And that was basically it. I quit the C64 the very same year and got my Amiga. At the same time I was programming my own sound routine - with which I was going to make music. I never got around to make an editor for it but all sound effects in that game uses the sound routine. Instructions for the main part: Use Joy 2 to control the ship. The aim is to kill the baddies, collect happy smilies and avoid the sad ones. The more happy smilies you collect, the more stuff you can buy for your ship. Click Control button to enter the shop and use joy and button to buy stuff. Instructions for the "Acid house" part: Use Joy 2 to control the bouncy thing. Clicking the button elongates the jumps and pulling down the joy decreases them. Collect happy smilies and avoid other stuff. Random mines are appearing and disapearing on the floor. Avoid them! Credits Main part: Coding: Stefan Walter (Mr Vivace) Credits Acid House part: Coding, Graphics, Sound routine & sounds: Bjorn Fogelberg (Knatter)" Bjorn Fogelberg. |
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