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It was back in 1985, way before the days of Doom or Wolfenstein, when a young Tony Crowther began working on a 3D game which you ran around a 3D maze blasting various bad guys. Some progress was made, but unfortunately Tony was never happy with the general look of the game and left it - deciding never to complete it.
The first mention of the game was within the pages of Zzap 64, and this was it and no official product was ever announced. There was no official publisher in mind for the game, but was a product of Tony's creative mind which likely would have been pitched around. It didn't really end there though, and in 1990 Tony resurrected the general concept in the form of the Sizzler 'Captive' game for the Amiga/ST (Published by Mindscape).
Looking at 'Captive' you have a kind of Dungeon Master style game with clickable arrows to move your player around the maze and blast things. This is kind of what the C64 version may have been like and is believed a little of which Captive evolved from.
Sadly we doubt that Tony will ever release anything of the early C64 prototype, so this is likely an open and closed case...
Frank.
(Additional
source credits - Tony Crowther, Andrew Fisher) |