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Cascade were a little company, most famous for their "Ace" series on the C64 and other platforms, and infamous for their "Cassette 50" compilation for almost every machine that existed.
Cascade in 1988 gained the rights to a popular TV show of the 80's, titled 19, and were to create the computer game in two parts, releasing part two at a later date.
Heavily similar to Konami's "Combat School", the released "19th Part One" featured training sections such as obstacle courses, shooting, and new features such as driving rough terrain.
The
idea was for part one to include the training of the soldier for
a war going on, saving your soldier once trained for the next
part of the game. Part two was to offer the chance of loading
in your saved trained soldier into a war zone environment, with
plenty of action packed sequences. Thrilling stuff, we hoped...
19th
Part one was only really successful on the grounds of its excellent
Rob Hubbard mix of Paul Hardcastle's classic
tune, and the game bombed in sales. 19th could not really
compete with the far superior Combat School, and so it remained
to be seen if 19th Part Two could ever make up for the disappointment
of part one. Only the odd clip of news was mentioned that part
two was being worked on, but no screenshots or any new news ever
surfaced, and the game disappeared without trace.
Contact
with Mark Greenshields has confirmed that the game was in the
planning stages, but then Cascade went bust and so the game was
never even started.
However, rather interestingly, it seems that there were to be two separate games produced for the sequel. With the action game on one side created by the Cascade team, and a second different style of game on the second side... produced externally by Consult Computer Systems by Paul Cole (Who coded Strider on the C64).
Paul described things as follows:
"Game was based upon a hippy writing letters to congress to stop the vietnam war. But the design of it ws too big and too complex, it was suppose to be able to understand letters that were anti-war and score points for them, quite a bit of AI even by today's standards.
With 19, I think the idea was original it was going to be on the opposite side of the cassette version, or second disk, but the game never got finished. I don't know who worked on the cascade version, as we were a separate development house.
It was to be separate from their battle games and set in San fransico."
In total, Paul worked on the game for about 3 months before he left the company. Apparently the game got pulled around the same time, and the second version in particular because the game was impossible to program and impractical ideas according to the developer.
Sadly Paul no longer has anything of the game, so there is little chance of finding anything unless someone comes forward. So it is just as lost as the main game, which surely must have had 3 months of work started too? Or was the main game in the end just ideas on paper to be
based in the war zone?
A sequel with a very interesting twist... sadly lost...
Frank.
(Additional
source credits - Jazzcat, Mark Greenshields, Paul Cole)
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