Page last updated: 22/08/2010, 8:28 pm

 
  'A brave look into the webmaster's C64 creative past...mwhahaaa..'  
     
 
 

This page contains all my actual released titles into the C64 world from my Cyber Systems label, through Binary Zone PD, Commodore Zone and Commodore Scene magazine. These are my better efforts, which resulted from my learning that you can see on the other page. Although there is nothing fantastic here, it was a huge learning curve for me and even slowly taught me to draw on the C64 to an acceptable standard. I will likely do graphics more today than my programming or SEUCK creating as a result.

 
 

SYNETIC

 

 
2000 Cyber Systems
 
 
 

My personal best SEUCK effort, and also my last to date. I spent years on and off working on it, combining about 5 different styles of gameplay into the limited environment. This was aided by a lot of coding help by Jon Wells, and some fantastic music by him.

I'm hoping that this one can sit well alongside the greats of Alf Yngve, Shaun Pearson and Ryan Chenery.

 
 

Q-BILLION

 

 
1999 Cyber Systems
 
 
 

A good conversion of an obscure Gameboy game. Q-Billion was created entirely in BASIC and I feel does well to hide that fact. It's a hard game to get into (Please read the README file), but quite additive when you do. There is also a level editor and psw system.

Along with Synetic, this is one of the best games i've done on the C64... Though these days i'm looking to stick to graphics.

 
 

BLITZ

 

 
1997 Cyber Systems
 
 
 

A simple blitz game with a few basic enhancements, such as animation sequences between landing and take off. Very much inspired by Jon Well's Blitz games, although only on the sequences.

It is buggy, but was one of the first *complete* BASIC games I achieved, thanks to Vinny Mainolfi's BASIC enhancement inspirations. I managed to make a BASIC game which looked almost ML based.

 
 

SGA 2

 

 
1996 Cyber Systems
 
 
 

A sequel to a SEUCK Super Space Invader clone I previously made. At this stage my graphics were slowly improving and ideas were gradually improving.

Not an inspiring game, but slightly different to your conventional SEUCK game and something I was happy with at the time. As with all the others here, this was released in Binary Zone PD.

 
 

XAVIER

 

 
1994 Cyber Systems
 
 
 

My first released game into the C64 world. Moving on from previous SEU's which borrowed heavily from Shaun Pearson's stunning Sub Burner game, I created something of my own for once.

This time I had the support of Kenz and TMR/Cosine, who gave me a push to produce new things, even if they were SEUCK or BASIC based. TMR even enhanced this specially for the first issue of C-Zone.

 
 

ARMAGEDDON FILES

 

 
1995 Cyber Systems
 
 
 

Moving on from Xavier, my next title was a move into a Cannon Fodder styled game... but mainly with the emphasis on the small sprites. I was a fan of Cannon Fodder at the time, and wanted to recreate something. My previous attempt was a big failure, but this kind of worked for a SEUCK title and even had two styles of gameplay. Not great, but it was a good step forward for me.

 
 

OCEAN MUSIC DEMO

 

 
1996 Cyber Systems
 
 
 

Something I was not accustomed to, but after being inspired by Vinny Mainolfi's demo work, I had a go at making my own music demo by simply adding a little page to present the tune. Unfortunately, the file became oversized and the demo was a failure. I think I constructed the screen in the AR cart and freezed it. Terrible. But I rather liked the tune by Orcan, as it reminded me of when I was younger and going to the beach with my folks.

 
 

SGA

 

 
1995 Cyber Systems
 
 
 

After Armageddon Files came another space game, this time a silent sequel to a Super Space Invaders game I did in SEUCK back in 1993. In the end I distanced away from the sequel tag, and turned it into its own game and released it into Binary Zone PD. It is essentially a Space Invader clone done in SEUCK, which isn't entirely accurate, but is a new twist to SEUCK and works fairly well. Alf Yngve perfected this style in his Cosmic Combat game. Not bad, but SGA 2 was better.

 
 

SNAZZY SNAKES

 

 
1997 Cyber Systems
 
 
 

An experimentational tron clone which I first integrated Speech into, after reading Vinny Mainolfi's speech ripping techniques in Commodore Scene. It grew and grew, and had menus added and turned into a basic (excuse the pun) two player tron game. I wasn't particulary pleased with the game, but Commodore Scene wanted it, so I gave it for their covermount. Apart from the obvious improvements, I would have liked to have added AI for a 1plr mode.

 
 

CGC 1999 ENTRIES

 

 
1999 Sado Masocism
 
 
 

Ah at last, a competition I would be good at!.... The Crap Game Competition was a fun event where you had to create crap games.. easy!... I got very enthusiastic about the first competion and entered about 5 games, Bernard (A C64 emulator on a C64), Snowstorm (A Vic 20 conversion), Transaction (Simple shooter), Super Staring 1999 (A staring game based on a sketch from Big Train), Loopy Landa 1999 (Another Vic 20 conversion.. but was too good rather than crap ironically). I didn't win btw... I was gutted... :)

 
 

CGC 2001 ENTRIES

 

 
2001 Sado Masocism
 
 
 

Continuing with the competion, this time hosted by TMR/Cosine, I got more entries submitted... but I was a bit quieter as life started to take over and I had less time on the C64. These were my last creations on the C64. Manky Maze (An incompletable maze game with garish colours), Invaderz (A rollercoaster ride of a SEU which is bugged to hell) and Cluedo (A murder mystery with no actual murder to solve...). I think I came second with Cluedo, and Richard Bayliss won this competition. Bah, almost!

 
 

CYBORG ATTACK

 

 
1995 Cyber Systems
 
 
 

Forgot to add this one. After seeing Alf Yngve's OP Wolf clones in SEUCK, I had a go, and knocked out this average effort. Not too bad, and signs of improvement over my last games... but it was flawed and a bit unplayable. The gun target doesn't really work in SEUCK. Nice ideas I remember doing for this game, including the helecopter scenes, but this could have been done a lot better.

 
 

 

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